![]() ![]() This version also features a new "Very Easy" difficulty, revised tutorials, a togglable in-game mini-map, a new "PRO" control style, and an updated ZORADIUS mini-game. This version of Zone of the Enders: The 2nd Runner is based off the HD remastered version of the game on PlayStation 3 and Xbox 360, which in turn was based off the Special Edition version on PlayStation 2, the featuring support for HD resolutions up to 4K, higher resolution textures, remastered visual effects, 5.1 surround sound presentation, and the ability to play in VR. It a remastered version of Zone of the Enders: The 2nd Runner, which was not previously released on PC, and it is the sequel to Zone of the Enders. ![]() For such a fast-paced game like this one, I felt no motion sickness whatsoever, which is impressive for a game that doesn’t last for just an hour or two like most virtual reality releases.Zone of the Enders: The 2nd Runner M∀RS is a sci-fi anime robot action game developed by Kojima Productions, published by Konami, and ported by Cygames. The gameplay is fast-paced, the controls are really responsive and easy to learn with a very detailed tutorial to help you out, the lock-on mechanics are extremely useful, and the camera controls are well behaved. ![]() No Move controller or PS Aim needed, just strap in your visor, grab a Dualshock, sit back and enjoy what’s basically a first-person version of Zone of the Enders: The 2nd Runner strapped right to your face. The entire VR gameplay revolves around fighting enemy robots with your arsenal of weapons and special moves, destroying everything in sight. Besides this, the rest of the game isn’t exactly immersive as other VR games, and it actually works fine. Sure, you have a brand new view inside the Jehuty’s cockpit, everything is very detailed inside of it (unlike the rest of game’s graphics) and if you move your head upwards you’ll notice the entire mech moving when you press any command button, adding a bit of realism to the final product. Playing The 2nd Runner M∀RS in VR is a fantastic experience, and weirdly enough, it’s mostly due to the game’s limited focus on full VR immersion. The way cutscenes are presented in VR is disappointing to say the least. Thankfully, while the presentation is pretty weak, playing the game itself is the complete opposite. They’re basically presented in a small flat screen right in front of you, as if you were playing a non-VR game through your visor. The cutscenes were the most disappointing aspect of the presentation, as they’re not in VR in any way. Sure, the game runs at a buttery smooth framerate at all times, and the designs of all Orbital Frames (this game’s mechs) are gorgeous, but this still looks like an early PS2 game being shoved straight into your retina. The PSVR isn’t known for displaying high quality images and high graphical fidelity, so imagine being presented with what’s essentially PS2-era graphics throughout your entire experience. ![]() In terms of presentation, this is one of the less exciting VR games I’ve played in a while. My biggest gripe with the game is that it also looks exactly the same when using the PSVR headset. The gameplay is basically the same, the soundtrack is as good as ever and the voice acting is still as bad as ever. Technically speaking, you’re not entirely wrong. In a way, you may say that M∀RS ain’t nothing more than just a remaster of the second Zone of the Enders game. Pretending to be inside a mecha will never be boring. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |